The sprawl of valleys, trees and provincial houses are sharp from a distance, while post-process anti-aliasing removes a lot of the pixel crawl you'd usually see while panning the camera. The game renders at a native 1080p, giving the countryside setting a real chance to shine. But with such a determined drive towards photo-realism, has its frame-rate been overlooked? Developer The Chinese Room uses the engine's superb lighting and post effects to ramp up the atmosphere. It's an absolutely gorgeous PlayStation 4 title that puts its bucolic visuals front and centre - where CryEngine is tasked to render a picturesque Shropshire village. From its opening shot, Everybody's Gone to the Rapture shows precisely how its three-year development was spent.
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